Deadly Dozen5 formats · 1 card

Formats & Divisions

One race, five ways to enter it. The card never changes: twelve Journeys, twelve Labours, the same order everywhere. What changes is who carries it: alone, shared with a partner, split across a team of four, compressed into an indoor sprint, or multiplied by twelve for a very long day. Here is how each one actually works.

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01 · The reference race

Solo

12 Journeys · 12 Labours · one athlete

The honest test, and the right first entry for anyone from a running, Hyrox® or CrossFit background who wants their own number. Competitive solo athletes finish inside 90 minutes; a well-prepared first-timer should think in terms of 1:45 and be pleased with anything faster.

How it runs
  • 01One athlete completes all twelve 400 m Journeys and all twelve Labours in order, no programmed rest, total time from the gun to the final devil press.
  • 02Waves of two to four athletes start every five or six minutes, seeded from a pre-race assessment, so you race the clock and your seed group rather than a mass field.
  • 03Judged standards apply at every Labour: incomplete reps are corrected on the spot, so clean movement is faster movement.
Tactics that win time here
  • Race the carries, jog the Journeys: the running spread between athletes of similar fitness is minutes, the Labour spread is tens of minutes.
  • Bank even 400s. The first three laps at your 5K pace is the most common way to donate ten minutes to Labours 7 through 12.
  • Plan set schemes for the four 60-rep Labours before the gun: deciding at rep 30, mid-gasp, always produces worse maths.
02 · Shared work, shared standards

Pairs

Both run everything · Labours split freely

Training partners of similar running ability. The Labour halves make it the most forgiving format on the upper body, and the shared suffering makes it the most popular way into the race. A mismatch in run pace hurts more here than a mismatch in strength.

How it runs
  • 01Both athletes run every Journey together and a Labour cannot start until both are at the station, so the pair moves at the slower runner's pace.
  • 02Labour work is divided however the pair likes, but weights are set down between partners rather than passed hand to hand: the handover is a set-down, not a relay exchange.
  • 03Mixed pairs complete the race at male weights, which is a genuine tactical constraint worth planning around rather than discovering at Labour 1.
Tactics that win time here
  • Split by strengths, not evenly: the stronger grip takes more carry metres, the better engine takes more burpee lane.
  • Rehearse the set-down handover: a clean switch costs three seconds, a fumbled one costs ten, and there are dozens of switches in a race.
  • In mixed pairs, the male-weights rule means the stronger partner plans to carry a larger share of the loaded Labours from the start.
03 · Fresh legs, split card

Relay of four

4 athletes · 3 Journeys and 3 Labours each

Gym crews, teams with mixed abilities, and anyone's first contact with the race: the entry format that lets a less-trained team-mate contribute three laps while the racers empty themselves on theirs. Also the loudest, most social division on the calendar.

How it runs
  • 01Teams of four, same-sex or mixed. The race is divided between the team, and team-mates wait trackside, crossing the timing mat only for their own turn.
  • 02In mixed teams each athlete uses the weights for their sex, unlike mixed pairs.
  • 03Each athlete's block is short enough to race nearly flat out: the format turns the Dozen from an endurance event into repeated intervals.
Tactics that win time here
  • Order matters: put your strongest athlete on the block containing Labours 10–12, where the race is decided, and your surest pacer on the opening block.
  • Race the changeovers: the mat crossing is part of the time, and a drilled team wins free seconds twelve times.
  • Each athlete should rehearse their exact three Labours, not the whole card: specificity is the relay's whole advantage.
04 · The indoor short format

Deadly Sprint

200 m runs · half reps and distance

First-timers who want the format without the 90-minute commitment, athletes racing frequently who want a hard session with a bib on, and winter racing when the tracks are frozen. It is also the closest thing the calendar has to a repeatable benchmark: short enough to race often and compare.

How it runs
  • 01The compressed gym-race version: 200 m runs in place of the 400 m Journeys, against half the reps and half the distance at each Labour.
  • 02Same twelve Labours, same order, same character, roughly half the total work: finish times land well under an hour for most athletes.
  • 03Run indoors on gym floors and shorter courses, so lane lengths and run layout vary by venue: check the event's own briefing for specifics.
Tactics that win time here
  • There is no pacing insurance at half distance: the Sprint is raced near threshold from the gun, closer to a hard interval session than to the full Dozen.
  • Transitions matter proportionally more: the same seconds lost per changeover against half the race time.
  • Use it as a dress rehearsal: same warm-up, same set schemes at half volume, same shoes you plan to race the full Dozen in.
05 · Twelve Dozens in a day

12-hour Ultra

12 full races inside the cut-off

Experienced ultra and hybrid athletes with a finished full Dozen already banked, and teams treating it as a day-long relay. Solo entry is a genuine ultra-endurance undertaking and should be respected as one: nutrition, pacing and hand care decide it long before fitness does.

How it runs
  • 01Twelve complete Deadly Dozens inside the 12-hour cut-off, entered solo, as a pair or as a relay team.
  • 02That is 57.6 km of running, 10,800 m of lane work and 3,840 reps at the full race loads: the arithmetic alone is the briefing.
  • 03How work may be divided in pair and team entries, and what counts as a completed round, is defined by the event: read the athlete guide before building a plan on assumptions.
Tactics that win time here
  • The first Dozen should feel embarrassingly easy: hour-one enthusiasm is the entire failure mode of 12-hour events.
  • Eat and drink on the clock from round one, not when you feel like it: by the time you feel like it, it is too late.
  • Tape and rotate: grip and palm care between rounds is the difference between twelve rounds and eight.

Five formats, side by side

SoloPairsRelay of 4Deadly Sprint12-hour Ultra
Running12 × 400 m12 × 400 m, together3 × 400 m each12 × 200 m144 × 400 m between entrants
Labour volumeFull cardFull card, shared3 Labours eachHalf reps & distance12 full cards
Typical duration90 min – 2 h80 min – 1:5060–90 min35–55 min12 h cut-off
Best first stepThe benchmarkWith a training partnerWith a gym crewThe tasterNot a first step

Durations are typical recreational ranges, not records or cut-offs (except the Ultra, which is defined by its 12-hour cut-off). Individual events publish their own wave plans and timings.

Also on the calendar

Deadly Youth

Junior versions run at reduced loads and distances for young athletes; age bands and loads are set per event by the organiser.

Deadly Gross

An occasional oversized-implement novelty format that appears on parts of the calendar; the entry page for each event carries its rules.

Pick a format, plan the race

The Race Planner knows the division maths: solo, pairs (mixed pairs at male weights, as the rulebook has it) and relay each get their own model, so the plan you build matches the format you actually entered.

Frequently asked

What is the difference between Deadly Dozen pairs and relay?

In pairs, both athletes run every 400 m Journey together and share the work at every Labour, so the pair is on course for the whole race. In a relay of four, the race is split between team-mates: each athlete covers three Journeys and three Labours while the rest wait trackside, and in mixed relay teams each athlete uses the weights for their sex, whereas mixed pairs race at male weights.

What is the Deadly Sprint?

The indoor short format of the Deadly Dozen: 200 m runs instead of 400 m Journeys, against half the reps and half the distance at every Labour. Same twelve stations in the same order, roughly half the total work, with finish times typically well under an hour.

How long does each Deadly Dozen format take?

Competitive solo athletes finish inside 90 minutes and most of the solo field lands between 90 minutes and two hours. Pairs typically run slightly quicker than the same athletes solo, a relay of four usually finishes in 60 to 90 minutes, and the Deadly Sprint lands around 35 to 55 minutes. The Ultra is defined by its 12-hour cut-off rather than a finish time.

Which Deadly Dozen format should I enter first?

If you train consistently, enter solo: it is the reference version of the race and every other format makes more sense once you have raced it. If you want company, pairs with a training partner of similar running pace is the most popular entry. A relay of four is the friendliest option for a mixed-ability crew, and the Deadly Sprint is the low-commitment taster.

Format mechanics transcribed from the current rulebook and event materials; formats, loads and wave plans change between seasons and venues, so verify against deadlydozen.com and your event's athlete guide before racing. Deadly Dozen is the mark of its owner; Sweatlas is not affiliated with or endorsed by the organiser.

Sweatlas: Your Hybrid Training Map

Deadly Dozen Formats & Divisions

Every way to race a Deadly Dozen, explained: solo, pairs, relay of four, the indoor Deadly Sprint and the 12-hour Ultra. The rules that differ, who each format suits, and the tactics that win time in each.

Solo (12 Journeys · 12 Labours · one athlete)

One athlete completes all twelve 400 m Journeys and all twelve Labours in order, no programmed rest, total time from the gun to the final devil press.

Waves of two to four athletes start every five or six minutes, seeded from a pre-race assessment, so you race the clock and your seed group rather than a mass field.

Judged standards apply at every Labour: incomplete reps are corrected on the spot, so clean movement is faster movement.

The honest test, and the right first entry for anyone from a running, Hyrox® or CrossFit background who wants their own number. Competitive solo athletes finish inside 90 minutes; a well-prepared first-timer should think in terms of 1:45 and be pleased with anything faster.

Tactics

Pairs (Both run everything · Labours split freely)

Both athletes run every Journey together and a Labour cannot start until both are at the station, so the pair moves at the slower runner's pace.

Labour work is divided however the pair likes, but weights are set down between partners rather than passed hand to hand: the handover is a set-down, not a relay exchange.

Mixed pairs complete the race at male weights, which is a genuine tactical constraint worth planning around rather than discovering at Labour 1.

Training partners of similar running ability. The Labour halves make it the most forgiving format on the upper body, and the shared suffering makes it the most popular way into the race. A mismatch in run pace hurts more here than a mismatch in strength.

Tactics

Relay of four (4 athletes · 3 Journeys and 3 Labours each)

Teams of four, same-sex or mixed. The race is divided between the team, and team-mates wait trackside, crossing the timing mat only for their own turn.

In mixed teams each athlete uses the weights for their sex, unlike mixed pairs.

Each athlete's block is short enough to race nearly flat out: the format turns the Dozen from an endurance event into repeated intervals.

Gym crews, teams with mixed abilities, and anyone's first contact with the race: the entry format that lets a less-trained team-mate contribute three laps while the racers empty themselves on theirs. Also the loudest, most social division on the calendar.

Tactics

Deadly Sprint (200 m runs · half reps and distance)

The compressed gym-race version: 200 m runs in place of the 400 m Journeys, against half the reps and half the distance at each Labour.

Same twelve Labours, same order, same character, roughly half the total work: finish times land well under an hour for most athletes.

Run indoors on gym floors and shorter courses, so lane lengths and run layout vary by venue: check the event's own briefing for specifics.

First-timers who want the format without the 90-minute commitment, athletes racing frequently who want a hard session with a bib on, and winter racing when the tracks are frozen. It is also the closest thing the calendar has to a repeatable benchmark: short enough to race often and compare.

Tactics

12-hour Ultra (12 full races inside the cut-off)

Twelve complete Deadly Dozens inside the 12-hour cut-off, entered solo, as a pair or as a relay team.

That is 57.6 km of running, 10,800 m of lane work and 3,840 reps at the full race loads: the arithmetic alone is the briefing.

How work may be divided in pair and team entries, and what counts as a completed round, is defined by the event: read the athlete guide before building a plan on assumptions.

Experienced ultra and hybrid athletes with a finished full Dozen already banked, and teams treating it as a day-long relay. Solo entry is a genuine ultra-endurance undertaking and should be respected as one: nutrition, pacing and hand care decide it long before fitness does.

Tactics

Five formats, side by side

SoloPairsRelay of 4Deadly Sprint12-hour Ultra
Running12 × 400 m12 × 400 m, together3 × 400 m each12 × 200 m144 × 400 m between entrants
Labour volumeFull cardFull card, shared3 Labours eachHalf reps & distance12 full cards
Typical duration90 min – 2 h80 min – 1:5060–90 min35–55 min12 h cut-off
Best first stepThe benchmarkWith a training partnerWith a gym crewThe tasterNot a first step

Also on the calendar

Frequently asked

What is the difference between Deadly Dozen pairs and relay?

In pairs, both athletes run every 400 m Journey together and share the work at every Labour, so the pair is on course for the whole race. In a relay of four, the race is split between team-mates: each athlete covers three Journeys and three Labours while the rest wait trackside, and in mixed relay teams each athlete uses the weights for their sex, whereas mixed pairs race at male weights.

What is the Deadly Sprint?

The indoor short format of the Deadly Dozen: 200 m runs instead of 400 m Journeys, against half the reps and half the distance at every Labour. Same twelve stations in the same order, roughly half the total work, with finish times typically well under an hour.

How long does each Deadly Dozen format take?

Competitive solo athletes finish inside 90 minutes and most of the solo field lands between 90 minutes and two hours. Pairs typically run slightly quicker than the same athletes solo, a relay of four usually finishes in 60 to 90 minutes, and the Deadly Sprint lands around 35 to 55 minutes. The Ultra is defined by its 12-hour cut-off rather than a finish time.

Which Deadly Dozen format should I enter first?

If you train consistently, enter solo: it is the reference version of the race and every other format makes more sense once you have raced it. If you want company, pairs with a training partner of similar running pace is the most popular entry. A relay of four is the friendliest option for a mixed-ability crew, and the Deadly Sprint is the low-commitment taster.